As they break for lunch, Akira confronts Hikaru on the fact that he has discovered that Sai is within him. After the game, Hikaru goes home and goes to sleep…
The match everyone has been waiting for has finally begun! With every move, the game builds with a fevered intensity.
The match-ups for the Meijin Qualifiers is out and it’s Hikaru vs. Akira in the first round.
Now that Hikaru’s playing again, he’s drawn the attention of Go Players throughout Tokyo, as well as the readers and writers of Go Weekly.
Hikaru’s back to his old self and ready to move up the rankings of professional Go. First up is Murakami, a pro who previously defeated Hikaru in the Young Lions Tournament.
Isumi finally tracks down Hikaru and pleads with him to play one game with him. Hikaru, fearful that if he plays Sai will not return, reluctantly agrees…
Isumi returns to Japan a stronger and more focused player. He soons discovers what everyone else already knows: Hikaru Shindo is losing his games by default…
With Hikaru giving up on Go, everyone is worried, including his mother, who vents her concerns to his teacher.
Still in China, Isumi decides to stay and to improve his game and boost his confidence. With the help of his new friend Yang Hai, he challenges the bratty Le Ping to a rematch…
Back before Hikaru Shindo met Akira Toya, a young Children’s Go champion pays Akira a visit to the Go Salon in order to challenge him.
In order to rediscover his game, Isumi goes to China where he meets a young, impulsive player who bares a striking resemblance to a friend and fellow former Insei...
In this bonus flashback episode, Hikaru and Sai encounter an antiques dealer who sells counterfeit heirlooms he claims are from the distant past…
Hikaru goes through old game records to find past matches with the great Hon’inbo Shusaku…
While in Innoshima, Mr. Kawai stumbles into a Go Salon where, as a result of a misunderstanding, he finds himself owing a lot of money to Shuhei, a formidable Go player who is enormous both in size and talent.
The time has come for Sai to leave has come, leaving Hikaru angry and frustrated. He goes back to his Grandfather’s attic and discovers that the Blood-stained Go board, where Sai’s spirit once resided, is now clean…
Hikaru gets invited to a Go seminar and gets an unavoidable request from Ogata to play Sai...
Fullfilling his promise to Hikaru, Koyo Toya resigns from playing Go professionally, sending shockwaves throughout the world.
After running into Kurata 6-Dan at Ramen Shop, Hikaru challenges him to game of Go…
Now that the match has ended, Hikaru tries to talk Toya Meijin out of his fateful decision.
With the Sai finally facing Toya Meijin, the entire world of Go sit on the edge of their seat. Who will triumph in this battle of epic proportions?
The wait is over! Sai and Toya Meijin face off in a match that has the entire world glued to their computer screens. Who will triumph and discover the Divine Move?
Now that Toya Meijin is playing Internet Go, the world is abuzz with excitements, watching a professional champion play online…
Toya Meijin falls victim to a heart attack and is rushed to the hospital. Hikaru goes to visit him and discovers that he’s supplementing his recuperation by playing Go on the internet…
All dressed up to receive his 1-dan certificate, Hikaru learns about the Oteai, a series of games that determine a player’s ranking as well as who his first opponent will be.
Feeling the need to cheer up a depressed Sai, Hikaru takes him to an Amateur Go Festival, where they expose a local merchant selling counterfeit Go merchandise and meet Atsushi Kurata...